~/guilds
Twenty-two ways to play. Join any full guild at level 5 — every one changes the game completely.
Adventurer
The path everyone starts on — test spells and size up fights before you commit to a full guild at level 5.
✦ crossrealmAngel
Take a side in an eternal war between Divine and Fallen, immortals shaping mortal choices from within human bodies.
✦ crossrealmBard
Chase beauty and knowledge through song, blade, stealth, or lore — no two Bards end up walking the same road.
⚔ fantasyBladesinger
Blend swordplay with rune-craft under a legendary mentor, choosing offense, defense, or the runesmith's own path.
⚔ fantasyBreed
Master psionics on your own terms in a secretive order that trusts each member to walk their own path.
✦ crossrealmChangeling
Shift between animal forms and back, trading the fragility of a normal fight for a beast's fury and hide.
⚔ fantasyCyborg
Get wired for war at a Pinnacle skyscraper, choosing an implant affiliation built for survival, control, or lethality.
🛰 scienceDruid
Servants of the hamingje, wielding blood, rot and grave-strength as both weapon and cure.
⚔ fantasyElemental
Bond with fire, water, air, or earth in turn, trading personal defense for raw command over the natural world.
⚔ fantasyFremen
Train in desert-tribe warfare and Atreides-taught skills as one of Arrakis's fierce, tightly-bonded fighters.
🛰 scienceGentech
Research your own powers from a menu of experiments, risking failure for a shot at fully customizing your abilities.
🛰 scienceJedi
Walk a Star Wars-flavored path shaped by seventeen careers and dozens of trainable skills, tempted by the Dark Side.
🛰 scienceJuggernaut
Pilot a Battletech-style Elemental suit through one of several combat clans, from pure offense to pure defense.
🛰 scienceKnight
Take up the sword and a code of honor as a warrior whose strength answers to something higher than winning alone.
⚔ fantasyMage
Bend astral power into the material world through Axioms or Analogies, a discipline as old as civilization itself.
✦ crossrealmMonk
Fight bare-handed and unarmored, sharpening Dexterity and Intelligence through discipline, meditation, and combat.
⚔ fantasyNecromancer
Chase forgotten power through a sprawling guild of catacombs, ancient secrets, and command over death itself.
⚔ fantasyPriest
Serve one of twelve gods for spells of healing, damage, and nature's forces, climbing from acolyte toward avatar.
⚔ fantasySii
Merge with an alien symbiont and eventually shed the human shape entirely for new bodies suited to any world.
🛰 scienceViking
Raid across the realms with rune magic and a loyal hird, then return to Midgard to feast until the next call to battle.
⚔ fantasyWarder
Bond to a single weapon and a sworn purpose, protecting the realms with speed and healing beyond an ordinary fighter.
⚔ fantasyWitch
Join a blood-magic coven on Foundation's west edge for potions, hexes, blessings, and a famously friendly scene.
⚔ fantasy