~/guilds

Twenty-two ways to play. Join any full guild at level 5 — every one changes the game completely.

Adventurer

The path everyone starts on — test spells and size up fights before you commit to a full guild at level 5.

✦ crossrealm

Angel

Take a side in an eternal war between Divine and Fallen, immortals shaping mortal choices from within human bodies.

✦ crossrealm

Bard

Chase beauty and knowledge through song, blade, stealth, or lore — no two Bards end up walking the same road.

⚔ fantasy

Bladesinger

Blend swordplay with rune-craft under a legendary mentor, choosing offense, defense, or the runesmith's own path.

⚔ fantasy

Breed

Master psionics on your own terms in a secretive order that trusts each member to walk their own path.

✦ crossrealm

Changeling

Shift between animal forms and back, trading the fragility of a normal fight for a beast's fury and hide.

⚔ fantasy

Cyborg

Get wired for war at a Pinnacle skyscraper, choosing an implant affiliation built for survival, control, or lethality.

🛰 science

Druid

Servants of the hamingje, wielding blood, rot and grave-strength as both weapon and cure.

⚔ fantasy

Elemental

Bond with fire, water, air, or earth in turn, trading personal defense for raw command over the natural world.

⚔ fantasy

Fremen

Train in desert-tribe warfare and Atreides-taught skills as one of Arrakis's fierce, tightly-bonded fighters.

🛰 science

Gentech

Research your own powers from a menu of experiments, risking failure for a shot at fully customizing your abilities.

🛰 science

Jedi

Walk a Star Wars-flavored path shaped by seventeen careers and dozens of trainable skills, tempted by the Dark Side.

🛰 science

Juggernaut

Pilot a Battletech-style Elemental suit through one of several combat clans, from pure offense to pure defense.

🛰 science

Knight

Take up the sword and a code of honor as a warrior whose strength answers to something higher than winning alone.

⚔ fantasy

Mage

Bend astral power into the material world through Axioms or Analogies, a discipline as old as civilization itself.

✦ crossrealm

Monk

Fight bare-handed and unarmored, sharpening Dexterity and Intelligence through discipline, meditation, and combat.

⚔ fantasy

Necromancer

Chase forgotten power through a sprawling guild of catacombs, ancient secrets, and command over death itself.

⚔ fantasy

Priest

Serve one of twelve gods for spells of healing, damage, and nature's forces, climbing from acolyte toward avatar.

⚔ fantasy

Sii

Merge with an alien symbiont and eventually shed the human shape entirely for new bodies suited to any world.

🛰 science

Viking

Raid across the realms with rune magic and a loyal hird, then return to Midgard to feast until the next call to battle.

⚔ fantasy

Warder

Bond to a single weapon and a sworn purpose, protecting the realms with speed and healing beyond an ordinary fighter.

⚔ fantasy

Witch

Join a blood-magic coven on Foundation's west edge for potions, hexes, blessings, and a famously friendly scene.

⚔ fantasy