Necromancer

⚔ fantasy

Chase forgotten power through a sprawling guild of catacombs, ancient secrets, and command over death itself.

# join: Open from level 5 — seek out a Necromancer to be sponsored into the guild halls.

You’re stepping onto one of the deepest paths open to a spellcaster here — ancient forces answer to you, and the line between life and death starts to feel less like a wall and more like a door you can open from either side.

There’s a staggering amount to learn. Hundreds of distinct powers sit within reach, documented in guides thorough enough that you’ll rarely be stuck guessing, and members ahead of you tend to be generous about sharing what they know.

Your guild’s home isn’t a single hall but a sprawling complex of stone corridors and old catacombs, more than a hundred rooms in all, each holding a fragment of history about members who came before you. Buried in all of it is a running mystery — what became of the Necromancers of old, and why they disappeared — that a long guild quest slowly lets you piece together.

What you get

Who it suits

Players who want the deepest, most involved progression on offer and enjoy lore-heavy exploration alongside their spellcasting — patient enough to work through a guild built for the long haul.