SKILL : Combat.Weapons
Basics
You cannot train your 'weapons' skill specifically, but there are many subcategories that you should focus on. Bare hands : When you're not wielding a weapon Axe : Axes - Two-handed : Two-handed axes Bow : bow, crossbow Dagger : Daggers, knives, stilletos, etc Exotic : Claws, whips, glove-like weapons, talons, other weird things... Gun : Guns, phasers, etc Mace : Mace, club, morning star, hammer, etc Polearm : Staff, spear, halberd, pike, trident, etc Sword : Swords - Two-handed : Two-handed swords Training in a specific weapon skill will increase the damage done with that weapon type as well as reduce the rate that a weapon degrades over time. Once a weapon skill is trained to maximum, the following subskills become available: physical, other Physical - Slashing/Poking and Crushing Other - Flame, Ice, Acid, Electricty, Mind, Energy, Poison, Radiation For two-handed swords and two-handed axes, they get a damage bonus from the primary skill (axe, sword) but only get subskill bonuses from their own subskills, not from the axe & sword damage type subskills. Training in a specific weapon subtype will increase the damage done of those types if your wielded weapon is normally capable of doing that type of damage. This could lead to double bonuses if you had a weapon that did physical and other.