Types of Damage
Basics
Damage is divided into ten different classification, which include
the following:
Edged: Any damage resulting from a sharpened surface such as from
swords, daggers, arrows, claws, teeth, or talons.
Blunt: Any damage resulting from a relatively flat, weighted surface
such as from hammers, staffs, maces, boulders, or fists.
Fire: Heat damage resulting from sources like open flames, explosives,
extremely hot surfaces, or magical fire.
Ice: Freezing damage resulting from sources like artic climates,
chilling waters, snow storms, and magical coldness.
Acid: Burn damage resulting from sources like acidic sprays,
digestive juices, or chemical explosions.
Electricity: Burn damage resulting from sources like lightning, tasers,
stunrods, or a toaster in a bathtub.
Mind: Brain-specific damage resulting from sources like psionic blasts,
certain chemical compounds, and stunning or sonic weapons.
Energy: Damage resulting primarily from exposure to magical energy, such
as from a magic missile, but potentially from energy-based
weapons as well.
Poison: Damage resulting from exposure to toxins such as snake venom,
gas traps, rotten food, or poison potions.
Radiation: Damage resulting from exposure to radioactive emissions such
as from nuclear reactions, gammarays, or laser weapons.
Note: It's fairly common for a single source of danger to inflict several
types of damage. For example, a freezing hailstorm might inflict both
cold and blunt damage.