Types of Damage

Basics

   Damage is divided into ten different classification, which include
   the following:


   Edged: Any damage resulting from a sharpened surface such as from
          swords, daggers, arrows, claws, teeth, or talons.

   Blunt: Any damage resulting from a relatively flat, weighted surface
          such as from hammers, staffs, maces, boulders, or fists.

   Fire: Heat damage resulting from sources like open flames, explosives,
         extremely hot surfaces, or magical fire.

   Ice: Freezing damage resulting from sources like artic climates,
        chilling waters, snow storms, and magical coldness.

   Acid: Burn damage resulting from sources like acidic sprays, 
         digestive juices, or chemical explosions.

   Electricity: Burn damage resulting from sources like lightning, tasers,
                stunrods, or a toaster in a bathtub.

   Mind: Brain-specific damage resulting from sources like psionic blasts,
         certain chemical compounds, and stunning or sonic weapons.

   Energy: Damage resulting primarily from exposure to magical energy, such
           as from a magic missile, but potentially from energy-based
           weapons as well.

   Poison: Damage resulting from exposure to toxins such as snake venom,
           gas traps, rotten food, or poison potions. 

   Radiation: Damage resulting from exposure to radioactive emissions such
              as from nuclear reactions, gammarays, or laser weapons.
    
 
   Note: It's fairly common for a single source of danger to inflict several 
   types of damage. For example, a freezing hailstorm might inflict both
   cold and blunt damage.

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