ansivars
Display
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ANSI variables
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The following configurable ansi variables are currently supported. You
can set them individually as you see them. If you experience color
bleeding or other ansi problems, you can assign colors to the front-end
and tail-end of the variables after appending "_pref" (for prefix) or
"_suff" (for suffix) to each variable name you choose.
armour When your armour breaks
attack Damage and hits that you do
attacked Damage and hits done to you
gossip Gossip channel colours
kill Killing blows in the room you're in
@look_monster:look_monster@ Monsters you see
@look_player:look_player@ Players you see
@look_party_player:look_party_player@ Players in your party, that you see
@look_follower:look_follower@ Guild followers you see
@look_summon:look_summon@ Guild summons that you see (lower prio than follower)
@look_weapon:look_weapon@ Weapons you see
@look_armor:look_armor@ Armors you see
@look_other:look_other@ Other objects you see
melee Other combat in the room
notify People logging in and out (etc)
party Party tells and messages
@room_exits:room_exits@ The exits from a room
@room_long:room_long@ The long description of rooms
@room_short:room_short@ The short description of rooms
say Stuff people say
spouse Wedding ring chats
shout Stuff people shout
soul All soul commands
tell Tells you send and receive
watch Notify messages for 'watched' people
wimpy When you run away/wimpy
See also: ansi, aset, setcolor.