ansivars

Display

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
                              ANSI variables
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

The following configurable ansi variables are currently supported.  You
can set them individually as you see them.  If you experience color
bleeding or other ansi problems, you can assign colors to the front-end
and tail-end of the variables after appending "_pref" (for prefix) or 
"_suff" (for suffix) to each variable name you choose.  

armour            When your armour breaks
attack            Damage and hits that you do
attacked          Damage and hits done to you
gossip            Gossip channel colours
kill              Killing blows in the room you're in
@look_monster:look_monster@      Monsters you see
@look_player:look_player@       Players you see
@look_party_player:look_party_player@ Players in your party, that you see
@look_follower:look_follower@     Guild followers you see
@look_summon:look_summon@       Guild summons that you see (lower prio than follower)
@look_weapon:look_weapon@       Weapons you see
@look_armor:look_armor@        Armors you see
@look_other:look_other@        Other objects you see
melee             Other combat in the room
notify            People logging in and out (etc)
party             Party tells and messages
@room_exits:room_exits@        The exits from a room
@room_long:room_long@         The long description of rooms
@room_short:room_short@        The short description of rooms
say               Stuff people say
spouse            Wedding ring chats
shout             Stuff people shout
soul              All soul commands
tell              Tells you send and receive
watch             Notify messages for 'watched' people
wimpy             When you run away/wimpy

See also:  ansi, aset, setcolor.

← back to help